cunlema board game rules assistant 中文

Splendor

At a glance

Players
2–4 players
Play time
30 min
Chinese title
璀璨宝石
Published
2014
BGG rank
#13
BGG rating
7.32
Gstone rating
7.99
Complexity
BGG weight 3 / 10
Chinese rules
Available on cunlema
Card data
card images

Rules overview

English version of our rules overview, translated from the Chinese original (cunlema). The Chinese page is the source of record.

Game Overview

During the Renaissance, players take on the role of gem merchants, accumulating prestige points and permanent discount bonuses by collecting gem tokens to purchase development cards. When a player's prestige bonus reaches a sufficient level, nobles will automatically visit and grant additional prestige points. The first player to reach 15 prestige points triggers the end of the game, with the player having the highest score declared the winner.

Core Mechanisms: Resource collection, engine building, card purchasing, noble visits


1. Game Components

Component Quantity/Description
Emerald Tokens (green) 7 pieces
Diamond Tokens (white) 7 pieces
Sapphire Tokens (blue) 7 pieces
Onyx Tokens (black) 7 pieces
Ruby Tokens (red) 7 pieces
Gold All-Purpose Tokens (yellow) 5 pieces
Development Cards 90 cards (divided into 3 tiers)
Noble Tiles Several (1 per player + 1 extra)

2. Setup

2.1 Deck Setup

  1. Divide the development cards into three piles according to their level, then shuffle each pile separately.
  2. Arrange the piles in a column in the center of the table, from lowest to highest level (ascending order from bottom to top).
  3. Flip over 4 face-up development cards for each level.

2.2 Noble Tile Setup

  1. Shuffle the noble tiles.
  2. Reveal a number of tiles equal to the number of players plus one (e.g., 5 tiles for a 4-player game).
  3. Remove any remaining noble tiles from the game; they will not be used in this round.

2.3 Token Setup

Divide the six types of tokens into six separate piles by color and place them where all players can easily access them.

2.4 Adjustments for Different Player Numbers

Number of Players Number of Each Gem Token Gold Tokens Noble Tiles
2 4 of each (remove 3) 5 (unchanged) 3 tiles
3 5 of each (remove 2) 5 (unchanged) 4 tiles
4 7 of each (no removal) 5 (unchanged) 5 tiles

3. Gameplay / Round Structure

The youngest player goes first, and then players take turns in a clockwise direction.

Each player's turn must include one (and only one) of the following four actions:

Action Description
Take Gem Tokens Take one of each of three different colors, or two of the same color
Reserve a Development Card Draw one card from the table or the top of the deck, and gain one gold token
Purchase a Development Card Pay tokens to buy one reserved card from the table or your hand
(End of Turn) Automatically Check Nobles Non-action; automatically triggered at the end of the round

4. Action Details

4.1 Collecting Gem Tokens

There are two ways to collect, and you can only choose one per round:

Option One: Collect 1 of each of 3 different colors
- Select 3 different colors from the token pile, taking 1 of each.
- Add them to your hand.

Option Two: Collect 2 of the same color
- Choose 1 color and take 2 tokens of that color.
- Prerequisite: Before collecting, there must be at least 4 tokens of that color remaining in the pile.
- If there are fewer than 4, you cannot perform this action.

Hand Limit:
- At the end of the round, the total number of tokens a player holds (including the universal gold token) must not exceed 10.
- If you have more than 10, you must return the excess tokens—any newly collected ones can be returned as well.
- All players' tokens must be visible to everyone.

4.2 Reserving Development Cards

Choose 1 card from those face-up on the table, or blindly draw 1 card from the top of any level's deck (without showing it to other players), and add it to your hand as a reserved card.

Also received: When reserving, take 1 universal gold token (if any remain); if all gold tokens have been used up, you can still reserve a card but won't receive a token.

Restrictions:
- Each player may hold at most 3 reserved cards in their hand.
- Reserved cards cannot be discarded; they can only be consumed by purchasing them.
- Only the holder of a reserved card may buy it.

Important: Any face-up card taken from the table must be immediately replaced by the top card from the corresponding level's deck, ensuring that each level always has 4 face-up cards (except when the deck is empty).

4.3 Purchasing Development Cards

Pay the number of tokens indicated on the card to purchase either a face-up card on the table or a previously reserved card in your hand.

Purchase Rules:
- Token requirements for each color can be met using same-color tokens plus that color's permanent bonus.
- The universal gold token can substitute for 1 token of any color.
- Returned tokens (including gold) go back into the central token pool.

Bonus Discount: Each purchased development card grants 1 permanent bonus of its own color. This bonus functions like a token of that color and can be used to buy subsequent cards.

Example: If you already have 2 blue bonus cards, and buying a card requires 2 blue + 1 green, the blue requirement is already covered by your bonuses, so you only need to pay an additional 1 green token.

Important: After purchasing, sort your development cards by color and stack them vertically in front of you, making sure your bonuses and prestige points are visible to everyone.

4.4 Noble Visits (Automatically Checked at Round End)

At the end of each round, every player checks the noble tiles on the table to see if they meet the visitation requirements.

Visitation Conditions:
- The number and colors of your bonus cards (only bonuses, no tokens) must meet or exceed the requirements listed on the noble tile.

Rules:
- Visitation happens automatically—you cannot refuse it.
- Visitation does not count as an action and does not consume any of your round actions.
- Each noble tile is worth 3 prestige points.
- You can accept at most 1 noble visit per round.
- If multiple nobles' conditions are met simultaneously, the player chooses which one to accept.
- The accepted noble tile is placed face-up in front of you.


5. End of the Game

5.1 End of the Game Trigger

When a player reaches 15 prestige points, the current round continues until all players have completed the same number of rounds, at which point the game ends.

5.2 Victory Determination

  • Compare the total prestige points of all players (don't forget to count the 3 points from the noble tile).
  • The player with the highest points wins.
  • In case of a tie, the player who has purchased the fewest development cards wins.

Key Rules & FAQ

Commonly Misplayed Rules

  1. Only one action per round—choose one: take a token, reserve a card, or buy a card.
  2. To take 2 tokens of the same color, you must have at least 4 remaining in that color—if you don't, you can't take them.
  3. The maximum number of tokens at the end of a round is 10, including golden universal tokens.
  4. You can reserve up to 3 cards—you cannot discard them; they can only be consumed by purchasing.
  5. Noble visits trigger automatically and cannot be declined—they don't count as an action, but each player can have at most one per round.
  6. Nobles only consider bonus cards, not tokens—having tokens alone isn't enough; you must also have sufficient bonuses.
  7. The game ends when all players have completed their current round—only after everyone has played the same number of rounds does the game conclude.
  8. In case of a tie, the player with fewer purchased cards wins—this means higher engine efficiency.

Frequently Asked Questions

  • Q: Do golden universal tokens count toward the 10-token limit?
    A: Yes, golden tokens are included in the total of 10 tokens.

  • Q: Can reserved cards be discarded?
    A: No, reserved cards can only be consumed by purchasing.

  • Q: When buying development cards, can bonuses and tokens be mixed?
    A: Yes. Each bonus card counts as 1 token of its color; any shortfall can be covered with tokens or gold.

  • Q: Can I refuse a noble visit?
    A: No, if the conditions are met, it triggers automatically—you cannot decline.

  • Q: Can I both take a token and buy a card in the same round?
    A: No, you can only perform one action per round.

  • Q: If I draw a reserved card blindly, will it be replenished from the top of the deck?
    A: No, blind draws do not involve flipping cards; cards are only replenished from the top of the deck when they are taken or purchased.

Rules Q&A

Questions below are real questions players asked cunlema about this game; answers are ours, translated into English.

Please provide some beginner's tips based on the Rules Overview of Splendor?

Beginner's Guide to Splendor

Welcome to Splendor! It is an "engine-building" game that is easy to learn but strategically deep. Below are a few practical tips based on the base rulebook to help you quickly go from beginner to more advanced play.

  1. First, understand the core logic of the game

The rulebook says:

> "Players take gem and gold tokens and use them to purchase development cards, which provide prestige points and/or bonuses. Bonuses make future purchases cheaper. When a player has enough bonuses, they immediately receive a noble visit (which also provides prestige points)." (Game overview)

Simply put: take gems → buy cards → gain permanent bonuses → use bonuses to buy higher-level cards more cheaply → attract nobles → be the first to reach 15 prestige and win.

The easiest thing for beginners to overlook is: the colored gem icons on development cards are not one-time consumables, but permanent discount coupons. The main purpose of buying cards is to accumulate these "bonuses"; prestige is only a side benefit.

  1. How should you play the first few turns?

Beginners are advised to follow this rhythm:

  1. In the first few rounds, prioritize taking 3 different-colored gems, and try to build toward combinations that can buy "level-one low-cost cards."
  2. Prioritize buying cards you can afford that provide bonuses and have a low cost, especially cards with low monochrome costs (such as cards that require only 1~2 gems of a certain color).
  3. Do not rush to save up for expensive cards; first buy cheap cards to accumulate bonuses, and later expensive cards will become cheaper and cheaper.

The rulebook also explains:

> "Each player places their purchased development cards in rows separated by color... so that bonuses and prestige points are visible." (Buying a development card)

Make sure your "bonus area" is clearly visible so you can calculate discounts at any time.

  1. Which of the four actions should you choose?

On each turn, you may do only one of four things (GAME RULES):

… (condensed here; full text on the cunleme Chinese page)

How does Splendor end the game and determine the winner?

Conclusion

The ending condition for Splendor is as follows: When any player reaches 15 prestige points, the game does not end immediately; instead, it continues until the current round is completed, ensuring that all players have taken the same number of turns. Afterward, the total prestige points of all players are compared, and the player with the highest score wins. In case of a tie, the player who has purchased the fewest development cards wins.


I. Ending Conditions and Procedure

Original text from the "END OF THE GAME" chapter in the rulebook:

> When a player reaches 15 prestige points, complete the current round so that each player has played the same number of turns.
> (When a player reaches 15 prestige points, finish the current round to ensure every player has taken the same number of turns.)

In other words:

  1. First, check whether any player has reached 15 prestige points.
  2. Once this threshold is met, do not declare the game over immediately—instead, allow the current round to finish completely, ensuring that each player has had an equal number of turns.
  3. Only after the entire round is finished does the game officially end.

> Additional note: The very first section of the rules, titled "Game Overview," briefly states: "As soon as a player reaches 15 prestige points, the current turn ends..." However, the official ending rules clearly specify "complete the current round." Therefore, in case of conflict, the "END OF THE GAME" section—which mandates completing the current round—takes precedence.


II. Determining the Winner

After the game concludes, the winner is determined in the following order:

  1. Compare total prestige points.

Original text:

> The player who then has the highest number of prestige points is declared the winner (don't forget to count your nobles).
> (The player with the highest total prestige points wins—don't forget to include your noble tiles.)

This means adding together the following two components:

  • The prestige points indicated on purchased development cards;
  • The prestige points earned from noble tiles.

Additional clarification regarding noble tiles:

… (condensed here; full text on the cunleme Chinese page)

What has expanded in the city?

"Cities of Splendor: Cities Expansion" adds 7 double-sided city tiles to the game and alters the victory conditions.


I. New Content in the Expansion

  • Seven new "city tiles," each usable on both sides, have been introduced. Each side features a different city, such as Bruges, Lyon, Lisbon, Seville, Venice, Florence, Pisa, and more.
  • The base game's "Nobles" tiles are no longer used in this expansion.

II. Changes to Setup

  1. Shuffle all the city tiles.
  2. Randomly draw 3 tiles and place them face-up or face-down anywhere in the center of the table (regardless of the number of players).
  3. Remove the remaining city tiles from the game; they will not be used in this round.

III. New Rules

  • At the end of your turn, if you meet the conditions of a city tile, you automatically claim it immediately.
  • There are two types of conditions for city tiles (you only need to satisfy one):
    1. Prestige Condition: You must have at least the prestige points indicated on the tile.
    2. Development Card Condition: You must hold the specified "number + color" of gem bonuses shown on the tile (similar to the original Nobles requirements).
  • If you meet the conditions of multiple city tiles, you may choose only one to claim and keep it until the end of the game.
  • Once a player claims a city tile, all other players continue their current turn.

IV. New Victory Conditions

After the round ends:

  • If only one player holds a city tile, that player wins outright.
  • If multiple players hold city tiles, the player with the highest prestige points wins.

Exceptions and Notes: It is recommended to play the Cities Expansion separately from the base rules. This expansion does not use the Nobles tiles, and the victory condition is no longer solely based on reaching 15 prestige points; instead, acquiring city tiles triggers the end of the game.

No additional materials beyond these rules are provided in the rulebook.

This information is for reference only; in case of any discrepancies, please refer to the official rulebook and consult experienced players.

After acquiring a Splendor, can the player continue to buy cards in this round?

Conclusion: No. Once you've taken a gem token, that round ends—you can't buy any more cards.

Specific procedures and conditions:

When it's your turn, you must choose one of the following actions (the original text says "you must choose one of the four actions"):

  1. Take 3 tokens of different colors (if you can't collect 3 distinct colors at once, you may take 2 or even 1 color);
  2. Take 2 tokens of the same color (that color must have at least 4 or more tokens available before you can take 2 of them);
  3. Keep one development card and take 1 gold (universal) token;
  4. Buy an open card from the board, or purchase a previously kept card.

In other words, "taking gems" and "buying cards" are two separate optional actions; you can only perform one per round. If you choose to take gems this round, you cannot buy cards in the same round. To buy cards, you'll have to wait until the next round (or later), using the gems, gold, and bonus points from previously purchased development cards that you have on hand at that time.

Two additional restrictions mentioned in the original rules:

  • At the end of each round, a player may not hold more than 10 tokens (including gold universal tokens). Any excess must be returned—either all or part of the gems just taken—and all tokens must remain openly visible.
  • When purchasing a development card, the bonus points provided by previously bought cards count as equivalent to gems of that color (for example, if you have 2 blue gem bonuses, buying a card that costs 2 blue + 1 green would only require paying 1 green gem). If you have enough bonus points, you can even buy a card without spending any gems at all.

The rulebook does not mention anything like "after taking gems, you can still buy cards in the same round."

This information is for reference only; in case of conflict, please refer to the official manual and consult experienced players.

Do the wooden cubes from the Kickstarter count toward the cap?

Question 1: Do the gold coins (yellow joker tokens) of Splendor count toward the gemstone limit?

Conclusion: Yes, they do. The yellow joker token is included in the maximum limit of 10 tokens at the end of each round.

Specific Procedure:
- At the end of their turn, a player may not hold more than 10 tokens in total, including the yellow joker token.
- If the limit is exceeded, the player must return tokens until only 10 remain; they may return all or part of the tokens they just acquired.
- A player's total number of tokens must always be visible to all players.

Conditions and Exceptions:
- The check occurs at the end of the round; temporarily exceeding 10 tokens during the round is permitted.
- The yellow joker itself is "universal" and can substitute for any single token color when purchasing cards, but it counts toward the 10-token cap just like regular gems—no special exemption is provided in the rules.
- One additional point worth noting: Noble Visits consider only bonus cards, not tokens, so tokens (including the yellow joker) do not factor into determining whether a Noble objective has been met—but this is separate from the 10-token limit.

Question 2: Is there a holding limit for wooden blocks in Big Creation?

Conclusion: Not specified in the rulebook. Splendor's components include only five types of gemstone tokens (seven of each), five yellow joker tokens, development cards, and noble tiles—there are no "wooden block" components whatsoever. Therefore, the rulebook does not address any holding limits for such items, nor can we determine whether they would count toward the 10-token cap.

  • If these are self-provided alternative pieces (e.g., using wooden blocks as gemstones), whether they count toward the limit is up to your own agreement; the rulebook makes no mention of this.
  • If these are components from another board game, please first confirm that you've chosen the correct game.

This information is for reference only; in case of conflict, refer to the official rulebook and consult with experienced players.

Splendor Splendor, do the gold coins count toward the gem limit? Splendor, do the gold coins count toward the gem limit? That's right, but you absolutely must not come out—don't eat any more, it's terrible. Does the wooden block from Daiso have a holding limit?

Conclusion: Yes. The Golden All-Purpose Token (gold coin) counts toward the 10-token cap at the end of each round.

Specific Procedure:
- At the end of a round, the total number of tokens a player holds—including the Golden All-Purpose Token—must not exceed 10.
- If the total exceeds 10, the player must return tokens until only 10 remain; they may return all or part of the tokens they just acquired.
- All tokens held by a player must always be visible to every other player.

Conditions and Exceptions:
- The cap is checked at the end of the round; temporarily exceeding 10 during the round is permitted, but the excess must be reduced back to 10 before the round ends.
- There are no exceptions in the rules allowing the Golden Token to "not count toward the cap"; it is treated identically to other gem tokens for counting purposes.
- The Golden Token has a special acquisition method: it can only be obtained through "reserved development cards" (one Golden Token per card reserved). If all Gold Tokens have been used up, players can still reserve cards but will not receive any Golden Tokens.
- One point that's easy to confuse: Noble Visits only consider bonus cards, not tokens, so tokens (including Gold) do not factor into determining Noble conditions—though this is separate from the "10-token cap."

Regarding the "Wooden Block from Dachang": This item is not mentioned in the rulebook. Splendor's components consist solely of five types of gem tokens, Golden All-Purpose Tokens, Development Cards, and Noble Tiles; there is no mention of a "wooden block" in the official rulebook, nor any provision regarding its holding limit. If you're referring to components from another game, please confirm first whether you're discussing the correct tabletop game.

This information is provided for reference only; in case of conflict, refer to the official manual and consult experienced players.

After reserving a card with Splendor and taking a gold piece, can you use that gold to buy a card in the next round?

Conclusion: Yes. The golden joker token you receive after reserving a card can, in subsequent rounds, be used as one token of any color to purchase development cards—including the one you reserved and those revealed on the board.

Specific procedures and conditions:

  • When reserving a development card, you either blindly draw one from the top of any tiered deck or take one from the cards revealed on the board into your hand, simultaneously receiving one golden joker token.
  • When making a purchase, pay the number of tokens indicated on the card; the golden joker token can substitute for one token of any color. After payment, all tokens (including the golden one) are returned to the central token pool.
  • You may buy either a card revealed on the board or a card you reserved in a previous round—so there's no need to purchase a reserved card in the same round; you can do so in the next round or later.

Exceptions and limitations:

  • If you've already used up all your golden tokens, you can still reserve cards but won't receive any gold.
  • Golden tokens count toward the round-end limit of 10 tokens (including gold); if you exceed this limit, you must return tokens until you're back at 10, even returning only part of what you just received.
  • Reserved cards cannot be discarded—they can only be consumed through purchases. You may hold at most three reserved cards at once, and only the holder can purchase them.
  • Each round allows only one action (either drawing tokens, reserving a card, or buying a card)—so "reserving and drawing gold" and "using gold to buy a card" must occur in separate rounds.

This information is for reference only; in case of conflict, please refer to the rulebook and consult experienced players.

How many prestige points do I have?

Based on the image you uploaded, I've carefully tallied the points from the development cards you've purchased (I didn't see any noble tiles in the picture—please add those if you have them).

Your current total score is approximately 29 points, broken down as follows:

Development Card Score Breakdown:
- Red/Orange Column (far left): 3 + 2 + 3 + 2 = 10 points
- Black/Grey Column (middle): 5 + 4 + 1 = 10 points (if the bottom card worth 7 points belongs here, that would bring it to 17 points—see below)
- White/Beige Column (far right): 2 points
- Bottom 7-point Card: If this 7-point card belongs in the red column, then the red column totals 17 points; if it belongs in the black column, then the black column totals 17 points. Regardless of which column it's assigned to, the overall total remains 10 + 10 + 2 + 7 = 29 points.

Additional Rules:
- According to the section in the rulebook titled The development cards, the number shown in the upper-left corner of each development card indicates the prestige points it provides. After purchasing, these cards should be arranged by color for easy scoring.
- As stated in the END OF THE GAME section, you've already reached 15 points, meaning the game has entered its end phase. You need to complete the current round, and once all players have finished an equal number of rounds, scores will be compared—the player with the highest score wins (in case of a tie, the player who purchased the fewest development cards wins).
- Don't forget to add up the noble tiles you've obtained (each tile is worth a fixed 3 points). I didn't see any noble tiles in the photo—if you have them, please tally those separately.

> ⚠️ Please note that some cards in the photo are slightly obscured or reflect light, so there may be minor inaccuracies in reading certain point values. The above estimates are for reference only; please verify against the actual cards on hand.

This information is provided for reference only. In case of any discrepancies, please refer to the official rulebook and consult experienced players.

Does the gold from Splendor count toward the gem limit?

Conclusion: Yes. The Golden Universal Token (gold coin) counts toward the 10-token cap at the end of each round.

Specific Rules:
- At the end of a round, the total number of tokens a player holds (including the Golden Universal Token) must not exceed 10.
- Once you exceed 10, you must return tokens until you're back down to 10.
- When returning tokens, you may return all or part of the tokens you just acquired.
- All your tokens must always be visible to every other player.

Key Points:
- Although the Golden Token is "universal" (it can substitute for any color token), it's counted toward the quantity limit just like regular gem tokens—there are no exceptions.
- The only difference in how you obtain it: Golden Tokens can only be acquired by reserving Development Cards (1 Golden Token per card reserved). If you've already used up all your Golden Tokens, you can still reserve cards, but you won't receive any Golden Tokens.

Exceptions/Supplements: The rulebook does not include any special provisions exempting Golden Tokens from the cap; the cap applies solely to checks made "at the end of the round." Temporarily exceeding 10 tokens during a round is permitted, but you must bring your total back down to 10 or fewer before the round ends.

This information is for reference only; in case of conflict, please refer to the official manual and consult experienced players.

Splendor My mom has a cold—what should I do?

Clear Conclusion: The Rules Overview of "Splendor" does not contain any content related to "catching a cold" or "caring for a sick family member." This is outside the scope of this board game's rules, so it cannot be addressed using the rulebook text.

The rulebook covers only the following:
- Game Components and Setup (tokens, development cards, noble tiles, and player count adjustments for 2/3/4 players);
- Round Gameplay (choose one: take gem tokens, reserve development cards, or purchase development cards);
- Bonuses, discounts, noble visits, end of the game, and determining the winner.

Regarding "What should you do when mom has a cold": This is a real-life health issue that is completely unrelated to the game. I can clarify that since the rulebook makes no mention of this scenario, we cannot provide guidance based on the rules; in such cases, it's best to follow professional medical advice.

If you're actually asking about in-game mechanics—such as "Should I take a token or buy a card?", "When do nobles visit?", or "How do I use reserved cards?"—please share the specific situation, and I'll explain it according to the rulebook text.

This information is for reference only; in case of any discrepancies, please refer to the official rulebook and consult with experienced players.

Rules, cards and Q&A (Chinese)

The rules, card data and player questions for this game are written in Chinese. Open the Chinese page to read them.

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Where to find full rules

Full rules and card lookup are available in the cunlema app at cunlema.cn — pick this game and ask about any rule, card or turn you are unsure about.