cunlema board game rules assistant 中文

A Feast for Odin

At a glance

Players
1–4 players
Play time
30–120 min
Chinese title
奥丁的盛宴
Published
2016
BGG rank
#27
BGG rating
7.95
Gstone rating
8.46
Complexity
BGG weight 7 / 10
Chinese rules
Available on cunlema
Card data
card images

Rules overview

English version of our rules overview, translated from the Chinese original (cunlema). The Chinese page is the source of record.

Game Overview

The Norwegians is the first expansion for A Feast for Odin, adding new lands to discover, more wares, new animals, thievery, and additional action possibilities. Players continue to act as Viking chieftains competing to accumulate the most impressive hoard. The expansion introduces new goods, artisan sheds, exploration boards, and a fifth column of action spaces.
Core Mechanisms: Worker placement on action boards, exploration board acquisition, animal breeding, goods management, and occupation card play.


1. Game Components

Component Quantity/Description
Goods box 1 goods box for the new goods tiles
Action boards 3 double-sided action boards with action spaces
Exploration boards 8 double-sided exploration boards (2x A–D)
Special tiles 6 special tiles
Supply board (special tiles) 1 supply board for small special tiles with a forge tongs symbol
Artisan shed building tiles 6 tiles
Mountain strip 1 new mountain strip
Small emigrations 8 tiles
Small supply board 1 new small supply board for the ships
"2 silver" coins 10 coins
Victory point tokens 16 tokens: 2x "4 VP", 6x "3 VP", 8x "2 VP"
Goods tiles 95 total: 10x peas/mead, 5x oil/rune stone, 23x herbs/pig, 22x antlers/tools, 21x horse/pregnant horse, 14x leather/wadmal
Scoring pad 1
Rulebook 1

2. Game Setup

Set up the game using the base game rules with these exceptions:
- Action Board and Goods Boxes: Use the three separate action boards (return the single large board to the box). Set up boards with sides corresponding to player count faceup. The two extension tiles used for the 4-player variant in the base game are not used. Place the new goods box next to the two base game boxes.
- Artisan Sheds: Shuffle the artisan sheds and randomly give one to each player. Return remaining sheds to the box. Set aside your artisan shed; you must build it before using it.
- Exploration Boards: Lay out the four new exploration boards with the front side (letter in bottom right corner) facing up, next to the action boards. Return base game exploration boards to the box. With 3 players, add two revised base game exploration boards (either A or B, plus either C or D). With 4 players, add all four.
- Supply Boards: Place all special tiles with a forge tongs symbol and a sword value of eight or lower on the new supply board (includes some base game tiles like the crucifix). Flip the large supply board for special tiles and place remaining special tiles on the reverse side. Use the new ship supply board (return base game ship board to box). Place new "small emigration" tiles in the designated space.
- Mountain Strips: Shuffle the new mountain strip in with base game mountain strips.
- Victory Point Tokens: Place near the action boards.

3. Game Flow

A game round follows the same phases as the base game. The base game rules remain the same, with additions for animal breeding, new action spaces, house building, hunting, livestock market, crafting, mountains and trade, ship actions, emigration and occupation, and victory point tokens.

4. Player Actions

  • Animal Breeding: No additional stables for horses and pigs on player boards; place them in the same stable as sheep and cattle, or next to your player board. If you own at least two pigs, take a new pig every "Animal Breeding" phase. Pig tiles don't have a "pregnant" side. Horses breed following cow and sheep rules. Animals can cover spaces on artisan shed tiles (affects breeding).
  • New Action Spaces (Fifth Column): Place one or two Vikings on action spaces in the new fifth column. After placing Vikings on fifth column spaces, you cannot place any more Vikings that round (you must pass). If you place two Vikings on a fifth column action space, you may play an occupation card in addition to performing the action.
  • House Building: Whenever you could build a shed, you may instead build your artisan shed, choosing either side. Each player may build an artisan shed only once per game.
  • Hunting ("Catching Fish" and "Elk Hunt"): Pay the necessary cost only with weapons cards (cannot use wood). If the hunt fails, gain the weapons shown on the action space.
  • Livestock Market: Receive any combination of two animals (e.g., two sheep, two pigs, or one of each) or any two animals (can be the same). Must pay the goods tile shown in addition to the cost in silver.
  • Crafting: Pay one ore to receive one tile with a forge tongs symbol and a sword value of eight or lower.
  • Mountains and Trade: Take two different building resources from the general supply. Additionally, may upgrade one goods tile once.
  • Ship Actions: The top right corner of each new exploration board shows which action space and ship type you must use to take that board. On the fourth column action space, take any one exploration board but must own a longship; may also pay two silver for a small emigration. The "theft" action requires a knarr; take a tile whose sword value is equal to or lower than your roll (increase roll using only depicted weapons, cannot use stone). If unsuccessful, gain one of each depicted weapons. Another action lets you spend one silver and one wood to build a whaling boat, then take an exploration board obtainable using any ship type.
  • Emigration and Occupation: Perform an emigration using a whaling boat: take a "small emigration" tile, place it on your "Banquet Table," return the whaling boat to supply (any ore on it is lost); this action does not cost silver. Alternatively, take any exploration board (with a longship) before paying two silver to emigrate with a whaling boat. You may also discard an occupation card from your hand to receive two silver or draw three new occupation cards.
  • Occupation Cards / Victory Point Tokens: Whenever you could play an occupation card, you may instead discard it to take one available victory point token. Take tokens in descending order (4-value first, then 3-value, etc.). 2-value tokens have unlimited supply.

5. Scoring and Game End

Scoring works the same as the base game. Points for artisan sheds are added under "sheds and houses." Points for VP tokens are added under "occupations." Victory point tokens add their value to your score at game end. VP tokens printed on animal or ship tiles placed on artisan sheds do not count toward your end game score.

Key Rules and Common Questions

Easy-to-miss Rules:

  1. After placing Vikings on fifth column action spaces, you must pass and cannot place any more Vikings that round.
  2. Each player may build an artisan shed only once per game.
  3. Pigs reproduce faster: owning at least two pigs means gaining a new pig every Animal Breeding phase; pig tiles have no "pregnant" side.
  4. For "Catching Fish" and "Elk Hunt," you can only pay costs with weapons cards — wood is not allowed.
  5. The "theft" action cannot use stone to increase your roll.
  6. Goods placed on artisan shed spaces count only at end of game and may be removed and used for other purposes at any time during the game.
  7. When taking victory point tokens, take them in descending order (4s first, then 3s, then 2s).
  8. Pigs and horses count as "red goods" and "animals"; artisan sheds count as "sheds" but not "houses."
  9. "Plundering" or "raiding" on occupation cards does not include the new "theft" action.
  10. If you place a whaling boat on an artisan shed space, any ore on it is lost.

FAQ:

Q: Can I build my artisan shed instead of a regular shed?
A: Yes, whenever you could build a shed, you may instead build your artisan shed, choosing either side.

Q: Do I need a separate stable for pigs and horses?
A: No, place them in the same stable as sheep and cattle, or next to your player board.

Q: Can I play an occupation card after placing two Vikings on a fifth column space?
A: Yes, placing two Vikings on a fifth column action space allows you to play an occupation card in addition to performing the action.

Q: What happens if a hunt fails?
A: You gain the weapons shown on the action space.

Q: Can I use wood to pay for "Catching Fish" or "Elk Hunt"?
A: No, you can pay the necessary cost only with weapons cards.

Q: Do VP tokens on animals/ships placed on my artisan shed count for scoring?
A: No, victory points printed on animal or ship tiles placed on artisan sheds do not count toward your end game score.

Rules Q&A

Questions below are real questions players asked cunlema about this game; answers are ours, translated into English.

A Feast for Odin full rules with expansion?

One clarification first: the rules scope selected for this session is the base rules. The content below comes from the first expansion rulebook for The Norwegians, which does exist in the rules file. If you intend to use this as official game rules, it is recommended that you first switch the rules scope in the interface to that expansion.

Conclusion

The gameplay of the first expansion for The Norwegians is: the 12 phases of a round are exactly the same as in the base game, and the base rules still apply; the expansion only makes "setup replacements + several additions/modifications." Below is all of the content listed in the original order.


  1. Components
  • 1 new goods box (for storing new goods tiles)
  • 3 double-sided action boards (replacing the single large action board from the base game)
  • 8 double-sided exploration boards (2 each of A–D): 1 new set of 4 + 1 revised set of the base game's 4
  • 6 special tiles with a tongs icon + 1 small special tile supply board
  • 6 "Artisan Shed" building tiles
  • 1 new mountain strip
  • 8 "Small Emigrant" tiles
  • 1 new ship supply board
  • 10 "2 silver" coins
  • 16 victory point tokens: 2× "4 points," 6× "3 points," 8× "2 points"
  • 95 new goods tiles, including: 10× peas/mead, 5× oil/runestone, 23× herbs/pig, 22× antler/tools, 21× horse/pregnant horse, 14× leather/Vadmal
  • 1 scoring pad, this rulebook
  1. Setup Changes

… (condensed here; full text on the cunleme Chinese page)

## Game Overview *A Feast for Odin* is a worker placement and resource management game set in the Viking Age. Players take on the role of Viking chieftains, sending their crew to explore new lands, trade, hunt, and build in order to accumulate wealth and prestige, ultimately earning the most prestige points at the end of the game. The game supports 1-4 players, each game takes approximately 30-120 minutes, and is suitable for players aged 10 and up. ## Core Mechanisms - **Worker placement**: Players take turns placing crew members onto different areas of the board to perform actions. - **Resource management**: Collect and convert various resources such as wood, wool, flint, and more. - **Set collection**: Complete private objective cards by collecting specific combinations of resources. - **Tile placement**: Place tiles of various shapes on your personal board to gain benefits and avoid negative points. ## Game Components - 1 central game board - 4 personal boards - 4 sets of player crew (15 each) - Various resource tokens (wood, wool, flint, silver coins, etc.) - 120 tiles (in various shapes and colors) - Occupation cards, private objective cards, public objective cards - Dice, round markers, prestige markers ## Setup 1. Place the central board in the middle of the table. 2. Each player chooses a color and takes the corresponding personal board and crew. 3. Shuffle the occupation cards; each player receives 3 cards as their starting hand. 4. Place the private objective cards face down; each player draws 2 cards, chooses 1 to keep, and returns the other to the deck. 5. Place public objective cards according to the number of players. 6. Place the resource tokens and tiles in supply stacks beside the board. 7. Determine the starting player, who receives the starting player marker. ## Gameplay The game consists of multiple rounds, each containing the following phases: ### Round Structure 1. **Action Phase**: Players take turns performing actions until all players' crew have been placed. 2. **Scoring Phase**: Score according to the current round's public objective. 3. **Next Round Preparation**: Retrieve crew, replenish cards, and advance the round marker. ### Action Phase During the Action Phase, players take turns performing one of the following actions: - **Place a Crew Member**: Choose an unoccupied action area, place a crew member, and perform that area's action. - **Perform an Action**: Based on the area where you placed, perform the corresponding action, such as collecting resources, building tiles, completing quests, etc. - **Use a Card**: Play a quest card or use a special ability. - **Refill Hand**: Draw cards from the deck to refill your hand. ### Scoring Phase At the end of each round, scoring is performed based on the public objective cards. Players gain the corresponding prestige points for the objectives they have completed. ### Next Round Preparation 1. Return all crew members to the player's supply. 2. Refill the action areas on the central board (if necessary). 3. Reveal new public objective cards. 4. Move the round marker to the next round. ## Key Rules & FAQ ### Commonly Misplayed Rules - **Crew Member Placement Restriction**: Only one crew member may be placed in each action area during the same round, unless a special ability allows otherwise. - **Resource Conversion**: Certain resource conversion actions require the support of specific buildings or cards. - **Tile Placement Rules**: Tiles must be placed entirely within your personal board and cannot overlap or extend beyond the boundaries. ### Frequently Asked Questions **Q: How many actions can be performed each round?** A: Each round, the number of crew members a player can place equals their total number of crew members (usually 15), but each action area can only be used once. **Q: How do I gain additional crew members?** A: By completing specific quests or building certain tiles, players can gain additional crew members. **Q: When does the game end?** A: The game ends when all players' crew members have been placed and the predetermined number of rounds (based on player count) has been completed. ## Rulebook Text > During the Action Phase, players take turns placing crew members onto action areas on the central board. Each action area has specific action effects, such as collecting resources, building tiles, completing quests, etc. Players must take actions in clockwise order until all players' crew members have been placed. Then proceed to the Scoring Phase, where scoring is performed based on the public objectives, and finally perform Next Round Preparation.

Rules Overview

The "player steps" you mentioned are the 12 phases executed in fixed order each round in A Feast for Odin. A long game has 7 rounds, a short game has 6 rounds; each round proceeds through the following order:

  1. Gain New Vikings: Take 1 Viking from the leftmost end of the Feast Track and move it to the Assembly Square; the vacated space shows the current round number.
  2. Harvest: Following the indicator below the newly displayed round number, collect the corresponding orange crops (peas, beans, etc.); rounds marked "No Harvest" cannot be harvested.
  3. Flip Exploration Panels and Place Silver: In rounds where flipping is required (rounds 3–6 of a long game), first place 2 silver on each unclaimed exploration panel that is not flipped this round, then flip the panels that should be flipped to their reverse sides (introducing new territories); silver on flipped panels is returned to the supply. Round 1 and the final round do not have this phase.
  4. Draw New Weapons: Each player draws 1 new weapon card and places it face up in their own supply area.
  5. Action Phase: Taking turns clockwise starting with the starting player, take 1 or more Vikings from the Assembly Square and place them on exactly one unoccupied action space, immediately performing that action; continue until all players have passed or placed all their Vikings.
  6. Determine Starting Player: The player who placed the last Viking this round becomes the starting player for the next round.
  7. Income: Gain silver equal to the smallest uncovered value on the diagonal of the income track (claimed exploration panels can increase income).
  8. Animal Breeding: Resolve breeding of sheep and cattle (if there are pregnant animals, flip all of them to unpregnant and gain 1 new tile each; if there are no pregnant animals but 2 or more unpregnant animals of the same type, flip 1 to pregnant). Animals breed once every 2 rounds.
  9. Feast: Place orange (farm produce) and red (meat) food tiles and/or silver on every empty space of the Feast Track; for each space you cannot or choose not to fill, gain 1 penalty tile (−3 points at the end of the game).
    10.

… (condensed here; full text on the cunleme Chinese page)

In A Feast for Odin, the rules for trade upgrade items on worker placement spaces are as follows: When you place a worker on a trade space, you may trade resources according to the trade options available on that space. If you have a trade upgrade item (such as a trade good upgrade tile), you can use it to improve the trade ratio or gain additional benefits when trading on that space. Specifically: - Trade upgrade items allow you to exchange resources at a more favorable rate than the standard trade options. - You must still meet the requirements of the trade space (e.g., having the necessary resources to trade). - The trade upgrade item is typically a tile or card that you have acquired during the game, and it remains available for use whenever you trade on an eligible space. For the exact trade ratios and specific upgrade item effects, please refer to the relevant sections in the rulebook under **Game Components** and **Action Phase**.

Conclusion

In A Feast for Odin, the spaces responsible for "upgrading goods" are the gold-brown Trading action spaces: you exchange a goods tile from your own supply for a tile of the same type that is one level higher in value but identical in shape and size. The upgrade path is fixed: orange → red → green → blue, and the old and new tiles must be the same shape and size.

Three Upgrade Action Spaces

"⇧1 Goods"
- Exchange 1 goods tile for the next level of higher value: orange for red, red for green, green for blue.
- The old and new tiles must have the same shape and size.
- Rulebook example: you may use this action to exchange "Dried Fish" for "Animal Hide," once.

"⇧2 Goods"
- Exchange up to 2 goods tiles, each for the next level of higher value.
- The two tiles may be of the same type.
- But you cannot "upgrade" a tile twice (i.e., you cannot go directly from orange to green, or from red to blue).

"⇧⇧2 Goods"
- "Upgrade" 2 goods each twice: you may exchange an orange good for a green good, or a red good for a blue good.
- In addition, you may take 4 resources from one mountain tile.

Notes Before and After Use

  • Before you exchange goods for higher-value ones via a "⇧ Goods" action, the rulebook recommends first checking the quantity and types of goods you need for the Banquet Phase, and suggests placing those goods onto the "Banquet Table" during the Action Phase.
  • For the 4 resources that come with "⇧⇧2 Goods," the rulebook only says "take 4 resources from one mountain tile"; this differs from the other type of gold-brown mountain action — "take 2+2+2+2 building resources" means taking up to 2 from each of up to four mountain tiles, and you cannot take 4 or 6 from the same tile.

Parts Not Found in the Rulebook

… (condensed here; full text on the cunleme Chinese page)

Is that the trade action that requires a ship?

Conclusion

The "trade action that requires a ship" you mentioned is Overseas Trading (blue action space, requires a Knarr ship).

Specifics

Cost & Effect:
- Pay 1 silver coin, and in a single action, flip any number of green goods tiles from your supply that are all different types to their blue side (becoming blue luxury goods).

Conditions & Exceptions:
- The green tiles flipped in one action must be of different types.
- Only green tiles in your supply can be flipped.
- Green tiles already placed on the board cannot be flipped — this is an explicit exception/limitation.

"Special Sale" space:
- This space allows a player who owns a Knarr ship to purchase up to 2 special tiles at their printed cost.

Ship-related:
- This action requires a Knarr ship.
- A ship can be used for different actions each round, and the same ship can be reused; the shipyard limit is a maximum of 3 whale ships and 4 large ships (Knarrs and Longships).

Not Found in the Rulebook

  • The Rulebook Text does not state which row this Overseas Trading action space is located in, or how many Vikings it requires.
  • The Rulebook Text does not specify which tiles are included as "special tiles" or their respective printed costs (must be checked against the physical supply board).
  • The Rulebook Text does not state whether Overseas Trading can flip green tiles you have placed anywhere other than your home panel or exploration panel; it only explicitly states that "green tiles already placed on the board cannot be flipped."

This content is for reference only; in case of conflicts, refer to the rulebook and experienced players.

特殊板块规则?

Conclusion

Pillaging cannot yield special tiles. The rulebook only states that Pillaging grants "a higher-value tile," and the Rulebook Text does not list special tiles among the tiles obtainable through Pillaging.

All rules regarding special tiles in the base game

The rulebook mentions them in only three places:

1. Setup — Set out the cargo crates, the oval supply board for special tiles, and the ship supply board.

2. Acquisition: the "Special Sale" space in Overseas Trade
In Overseas Trade (blue, requires a knarr), the "Special Sale" space allows the knarr holder to purchase up to 2 special tiles at the printed price. This is the only acquisition method explicitly stated in the base rules.

3. End of the game scoring — The "English Crown" special tile: +2 points.

Conditions and exceptions

  • Pillaging requires a longship, and you must use the longship with the most ore; roll the blue 12-sided die, add +1 per ore on the longship (this may exceed 12), then add the sword value spent; the result exchanges for a higher-value tile. The rulebook stops there and does not state "this may be a special tile."
  • Raiding explicitly grants blue cargo tiles (sword value ≤ combat result), which is unrelated to special tiles.
  • Therefore, the only way to obtain a special tile is through the "Special Sale" space, and only if you own a knarr.

Not found in the rulebook

The specific types of special tiles, their individual effects, their printed price values, and any acquisition method other than "Special Sale" were not found in the base rulebook.

This content is for reference only; in case of any conflict, refer to the rulebook and experienced players.

Can raiding take special tiles?

Conclusion: No. According to the base rulebook text, Pillaging only states "for a higher-value tile"; the text does not say it can be a special tile, and there is no rule in the rulebook stating that Pillaging can yield special tiles.

Conditions and relevant rulebook text:

  • Pillaging (requires a longship, using the ship with the most ore): Roll the blue 12-sided die; add +1 for each ore on the longship (may exceed 12), plus the sword value spent, then "for a higher-value tile." The text ends there and does not include special tiles among the available options.
  • Raiding (requires a longship): Roll the orange 8-sided die and gain 1 blue goods tile with a sword value ≤ the combat result; a result ≤ 5 is an automatic failure, in which case you receive 1 stone and 1 longsword as a consolation prize. This likewise does not involve special tiles.
  • Acquiring special tiles: The rulebook only specifies this in the "Special Sale" space of overseas trade — a player holding a knarr may purchase up to 2 special tiles at the printed price. This is the only method of obtaining special tiles mentioned in the rulebook.

Therefore: to obtain special tiles, use the "Special Sale" space rather than Pillaging. No rulebook text was found stating that Pillaging can yield special tiles.

This content is for reference only; in case of any conflict, the rulebook and experienced players take precedence.

Rules, cards and Q&A (Chinese)

The rules, card data and player questions for this game are written in Chinese. Open the Chinese page to read them.

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Where to find full rules

Full rules and card lookup are available in the cunlema app at cunlema.cn — pick this game and ask about any rule, card or turn you are unsure about.