Ark Nova
At a glance
Rules overview
English version of our rules overview, translated from the Chinese original (cunlema). The Chinese page is the source of record.
Game Overview
Players plan and manage a modern, scientific zoo: they build enclosures based on animal habits, introduce various species to boost the zoo's appeal and generate income, while also supporting conservation projects and advancing conservation efforts. The attraction track and the conservation track move in opposite directions; when the two counters meet, the game ends, with the player achieving the optimal combination of attraction and conservation points declared the winner.
Core Mechanisms: Action card strength progression, hand management, tile placement, icon-based engine building, and racing along two tracks.
1. Game Components
| Component | Quantity/Description |
|---|---|
| Zoo cards | 212 cards: 128 animal cards, 64 sponsor cards, 20 conservation project cards |
| End-of-game scoring cards | 11 cards |
| Initial conservation project cards | 12 cards |
| Action cards | 20 double-sided cards (each player receives a set of 5) |
| Game board | 1 board (the reverse side offers an alternative card orientation; choose either side) |
| Association board | 1 board |
| Player maps (zoo maps) | 8 maps (4 with side A, 4 with side 0; the reverse side features advanced maps 1–8) |
| Standard animal enclosures | 90 units: 28 for 1 space, 24 for 2 spaces, 15 for 3 spaces, 13 for 4 spaces, 10 for 5 spaces |
| Special animal enclosures | 12 units: 4 pet zoo enclosures, 4 reptile houses, 4 large bird aviaries |
| Kiosk/Gazebo tiles | 34 tiles (kiosks on the front side, gazebos on the back) |
| Unique buildings | 15 buildings |
| Cooperative zoos | 20 zoos (5 continents) |
| Universities | 12 universities (3 types, 4 of each type) |
| Bonus tiles | 9 tiles |
| Player markers/association workers | 25 player markers of each color, 4 association workers; plus 3 counting markers |
| Currency | 70 coins: 40 one-yuan coins, 10 five-yuan coins, 10 ten-yuan coins, 10 twenty-yuan coins |
| Other items | 20 X markers, 8 Multiplier markers, 8 Venom markers, 8 Constriction markers, 1 wooden rest marker, and 1 single-player board |
2. Setup
2.1 Global Setup
- Place the game board in the center of the table; put the rest marker on the starting space corresponding to the number of players (for a 3-player game, place it on the space marked 3).
- Shuffle the 9 reward tiles and randomly place 4 face-up on the 4 empty yellow reward spaces on the board; do not place the two yellow spaces with icons. Put the remaining 5 tiles back into the box for later use.
- Shuffle the zoo cards into a deck and place it in the designated spot on the board; deal 6 cards face-down to the display area in their corresponding slots (turn over these cards at the end of setup).
- Place 2 storage boxes next to the game board as public supply piles.
- Put the association board next to the game board, leaving one row of card slots at the top and one row at the bottom.
- Place one cooperative zoo from each continent and one university of each type in the corresponding slots on the association board.
- Shuffle the initial protection project cards face-down to form a deck; for a 4-player game, place the top 4 cards face-up below the association board, while for other player numbers, place 3 cards face-up.
- For 2-player games: Take 6 unused player markers of any color and cover them—on the face-up initial protection project cards, mark "left card left level, middle card middle level, right card right level," as well as the three leftmost spaces in the donation area of the association board. The covered levels/spaces are considered locked and cannot be used by either player.
- Shuffle the end-of-game scoring cards face-down and place them next to the association board.
- Randomly determine the starting player; the turn order proceeds clockwise.
2.2 Personal Setup
- Choose one color and take all components of that color.
- Place the attraction, protection, and prestige counters on the first space of their respective tracks; the attraction track is arranged in turn order: the starting player goes on space 0, the second player on space 1, the third on space 2, and the fourth on space 3.
- Take 7 player markers of your chosen color and place them on the designated reward spaces along the left edge of the zoo map; keep the remaining markers nearby for later use.
- Of the four association workers, place one on the map's memo pad as an available worker, and lay the other three face-down in the designated slot beneath the memo pad.
- Take 25 yuan from the supply pile and place it on the memo pad.
- Draw 2 end-of-game scoring cards and place them next to the map (you may consult them at any time but must keep them secret from other players).
- Draw 8 zoo cards, choose 4 to keep as your hand, and place the remaining 4 face-up in the discard pile on the game board.
- Hand selection recommendation: 1–2 sponsor cards + 2–3 animal cards; avoid cards with conditions you can't meet early on; try to match icons required by the initial protection projects on the board.
- Once everyone has selected their starting hand, turn over the 6 cards in the display area.
2.3 Initial Placement of Action Cards
- Each player takes a set of 5 action cards: Cards, Build, Animals, Association, Sponsors.
- Place all of them face-up in the five card slots at the bottom of the zoo map; put the Animal cards in the leftmost slot labeled 1, and randomly distribute the other four cards among the remaining four slots.
2.4 Zoo Map Selection
- Among the 8 maps, 4 are Map A and 4 are Map 0; both sides feature advanced maps numbered 1–8.
- Map A: Four identical versions, ideal for first-time players, offering greater tolerance for mistakes and more generous rewards. At the start, place one 3-space animal enclosure in the indicated slot, with the side bearing the number 3 (the blank side) facing up.
- Map 0: Suitable for beginners who have already played one round.
- Advanced Maps 1–8: Each unique, with its own special ability. When using them, randomly select 2 advanced maps and then choose one from each; alternatively, after revealing "number of players plus one" cards, select one from each in reverse order.
3. Gameplay & Round Structure
3.1 No Fixed Turns
Ark Nova has no formal turns. Players take turns clockwise, each completing one round until the game ends. Between rounds, a "Rest Phase" (Administrative Phase) is inserted when the Rest Marker reaches the end: discard cards to hand limit, recall Association workers, collect income, and so on.
3.2 One Round / 5 Action Cards
- Each round, perform 1 action using one of the 5 action cards at the bottom of the board.
- Card slot numbers indicate action strength X: Leftmost is 1, rightmost is 5; the further right a card is, the stronger it is when executed.
- Round Flow: Choose 1 action card → move it to a lower position than other cards in its row → execute the action at that card's strength X → after finishing, remove the card from the slot, shift all action cards to the left of the empty slot one space to the right, then place the selected card into the vacated No. 1 slot.
- You cannot "do nothing" (you must play at least 1 animal card or build 1 structure).
3.3 X Markers
- For every X marker used, increase the action's strength by 1; then return the marker to the public supply pile.
- You may use any number of X markers per action; your maximum hand of X markers is 5.
- Some actions stop gaining strength once they exceed level 5.
- Strength is set before the action begins; X markers gained during the action cannot boost that particular action.
- If an action card specifies "after finishing," wait until the entire action is completed (including moving the card) before executing its effect.
3.4 Action Card Upgrades
- All action cards start with Side I; upon upgrading, flip any one card to Side II—keep it in its original slot and use the enhanced version permanently starting with your next action.
- There are only 4 upgrade opportunities overall: Protect Track, Prestige Track, obtaining a second Cooperative Zoo, and obtaining a second Cooperative University (one of which can be replaced with another alternative reward).
- Therefore, it's impossible to upgrade all 5 action cards, so you must make trade-offs in each game.
3.5 Break Track
- The game board features a Break Track that counts down the time until the next break; advance along the track by the corresponding number of spaces each time.
- When the Break Marker reaches the last space, trigger a break for all players: the break occurs after your current turn ends; upon reaching the final space, gain 1 X marker; steps beyond the last space are ignored (stop at the last space).
- After the break, return the Break Marker to the starting space corresponding to the number of players.
4. Action Details
4.1 Cards
Side I: Advance the rest marker by 2 spaces, then draw cards from the deck or snap a card.
- Draw: Match your action strength against the table on the card to draw the specified number of cards from the deck (up to 3); afterward, you may discard 1 card from your hand (it can be the one just drawn).
- Snap: When your strength is ≥5, you can instead take exactly 1 card from the display area, regardless of prestige; the display area is replenished only after your turn ends.
- After this action, there's no limit to your hand size, but you must discard down to your hand limit when resting.
Side II: Advance the rest marker by 2 spaces, then draw cards from the deck, draw within your prestige range, or snap a card.
- The strength table on the card upgrades simultaneously; you can draw from the display area (up to the folder containing your prestige count) and/or from the deck, in any order.
- The snap threshold drops to strength ≥3.
- After upgrading a card action, you can continue advancing past 9 prestige points.
Prestige Track & Display Area
- The display area holds 6 cards (folders 1–6); your prestige range equals the folder containing your prestige count plus all lower-numbered folders—higher prestige allows you to draw more cards.
- Each time you're allowed to increase your prestige, advance 1 space; to raise your prestige to 10 or above, you must first upgrade your card action to Side II.
- Upon reaching a reward space, claim that reward immediately and only once.
- Once your prestige reaches 15, further increases stop at 15, and each additional point grants 1 point of appeal instead.
- After drawing from the display area, wait until the end of the round to replenish: shift cards from higher-numbered folders downward without changing their order, then fill empty spaces with cards from the deck.
- The discard pile sits next to the display area and must not be consulted during the game.
4.2 Build
Side I: Construct exactly 1 building on your zoo board, up to size X; pay 2 coins per space.
- Available buildings: kiosk (1 space), pavilion (1 space), various standard animal enclosures (1–5 spaces), and pet zoo (special enclosure, 3 spaces).
- Cost = size × 2 coins; pay first to the public supply pile, then place it on the board.
- Each zoo may have only 1 pet zoo; other buildings can be built repeatedly; standard enclosures of the same size share identical shapes.
- Adjacency requirement: New buildings must share at least one edge with existing structures; your very first building must occupy at least one edge space.
- Only build on empty spaces on the board—no crossing borders, overlapping, or covering water (W) or rock (R) spaces.
- You cannot build on spaces marked with icons before upgrading.
- Kiosks must be at least 3 spaces apart (i.e., at least 2 spaces between two kiosks).
- Standard enclosures must be placed face-up so animals can later be added.
- If you cover a placement-reward icon, claim that reward immediately.
Side II: Build any number of distinct buildings, totaling no more than size X; new options include large birdhouses and reptile houses.
- Large birdhouses and reptile houses each occupy 5 spaces, and each zoo may have only one of each type; these special enclosures are identical on both sides.
- When building a reptile house or large birdhouse, you may immediately transfer animals from standard enclosures into the new special enclosure (only once per game).
- This action does not allow building unique structures (unique buildings enter only via corresponding sponsor cards).
- You cannot build two identical structures in a single turn, and the total size must not exceed X.
- Build one at a time, paying separately for each; if you encounter a reward icon, settle that reward first, then proceed to the next building; "after finishing" rewards are settled only after completing the entire building action.
- After upgrading, you can build on spaces marked with icons, effectively filling the entire board; when every non-water/non-rock space on your zoo board is covered, gain +7 appeal immediately (triggered either by this action or other building effects).
4.3 Animals
Play up to the specified number of animal cards from your hand, following the table on the card.
… (condensed here; full text on the cunleme Chinese page)
(5 later sections are omitted here; see the Chinese page for the rest.)
Rules Q&A
Questions below are real questions players asked cunlema about this game; answers are ours, translated into English.
What is the local farm and ranch animal card? What are its effects?
In the Rules Overview, Game Overview, Core Mechanisms, Game Components, Setup, Gameplay, Round Structure, Action Phase, Scoring Phase, Next Round Preparation, Key Rules & FAQ, Commonly Misplayed Rules, Frequently Asked Questions, Rulebook Text of Ark Nova, there is no card named "Local Farming and Livestock Animals."
This might be due to a memory error or translation discrepancy. Based on the keywords "local" and "farming/livestock/animals," you may be referring to one of the following scenarios:
-
Animals with a "Local" Attribute:
* In Ark Nova, some animal cards feature a map icon in the upper-left corner (e.g., city, countryside, reserve), indicating that the animal can establish a fence on the corresponding map tile.
* Certain animal cards include effects like "if this is the first card you place in this round…"—but these are not typically labeled as "local farming and livestock."
* If you're referring to the concept of "native species" or "regionally unique," there is no specific category for "local farming and livestock animals" in the rulebook. All animal cards follow uniform placement and scoring rules. -
Sponsor Cards Related to Agriculture/Livestock:
* Some sponsor cards may provide resources or bonuses tied to agriculture or livestock, but none are explicitly named "local farming and livestock animals." -
Possible Confusion:
* Could you be mixing up "local" with "captive-bred" or "wild-caught"? These refer to how animals are obtained, not to card names.
* Or perhaps you're thinking of sponsors or actions related to "farms"?
Recommendation:
Please double-check the exact English or Chinese name of the card. Common animals with "local" or "region-specific" restrictions include:
* Island-endemic species (such as animals from the Galapagos Islands).
* Animals native to specific countries or regions.
If you can provide the card's English name, a description of its artwork, or a general idea of its effect, I'll be able to give you more precise information.
This content is for reference only; in case of any discrepancies, please consult the official rulebook or seek advice from experienced players.
What is the effect of the "Floating Movement" card?
Conclusion: The effect of "ZOOPLANKTON" (No. 532) is to add all cards in the display area that bear the SeaAnimal icon to your hand. This is a "Marine Charm" ability.
Card Information
- Attributes: Size 1 / Cost 4 / Charm 1
- Requirements/Tags: SeaAnimal
- Source: MARINE_WORLD (Marine World expansion)
Conditions and Exceptions
- The scope of collection is "all cards in the display area bearing the SeaAnimal icon," meaning any card matching this criterion will be taken; the original text does not specify an upper limit on quantity nor list any exception cards.
- The skill entry table does not separately include "Marine Charm"; its effect is determined solely by the text printed on the card itself.
- This card's source is listed as Marine World, which is not part of the base set; since your current ruleset covers only the basic rules, you should verify whether this card is included when playing with just the base rules.
- Additionally, the original text only describes the effect of this ability without clarifying its timing—for example, when it resolves or whether there are specific sequence requirements—details that could not be found in the rulebook.
("Zooplankton" was likely a typo for "ZOOPLANKTON" and has been corrected based on the card's description.)
This information is provided for reference only; in case of conflict, please refer to the official rulebook and consult experienced players.
How do you play Ark Nova?
Conclusion
What you referred to as the "aquarium" should actually be the Ark Nova expansion "Marine Worlds". It's not a completely standalone new game, but rather an extension that builds upon the base rules by adding a host of new elements: marine animals, large and small aquariums, new universities, replaceable action cards, along with additional card pools, end-of-game scoring, and bonus tiles.
If you're wondering specifically how to build and place aquariums in the "aquarium" you mentioned, please refer to Section 3 below.
- Getting Started: Changes During Setup
Begin by setting up the game according to the standard rules, then perform the following additional setup steps:
- Place the expansion's newly added special aquarium fences, unique buildings, and extra kiosks/booths into the supply piles.
- Add the expansion's new bonus tiles to the base bonus tile pile.
- Shuffle the expansion's new zoo cards, end-of-game scoring cards, and other components into their respective base decks.
- Global Setup:
- Next to prestige track space 15, on the side near the attraction icon, reveal one random bonus tile.
- Replace the base association board with the expansion's new association board.
- Position the "universal university" card with its specific icon on the association board, and place the corresponding university tiles beside it.
- Personal Setup (after receiving your zoo board but before making any other personal adjustments):
- Each player randomly draws three new "spare action cards," conducting a round-robin draft. Keep two cards and replace the two standard action cards from the base game.
- Use the expansion's seven alternate player tokens instead of the base game's seven regular player tokens.
- What's New When Playing With the Base Game
The core gameplay remains unchanged: players use action cards to perform actions, build fences, place animals, undertake conservation projects, and advance along three tracks. The expansion primarily introduces:
… (condensed here; full text on the cunleme Chinese page)
Can local farm and livestock animals be placed in the breeding area?
In Ark Nova, there is no specific card or category called "local farm animals."
However, if you're referring to farm animals (such as pigs, cows, sheep, etc., typically categorized as common land animals), or animals that can be placed in the animal enclosure (fence), here are the rules:
-
Most animals can be placed in standard enclosures:
* First, you must build a standard enclosure using the Build action.
* Then, use the Animals action to place animal cards into these enclosures.
* When placing an animal, the enclosure must meet the size requirements shown in the upper-left corner of the card (for example, an animal requiring a 4-space enclosure cannot be placed in a 3-space one).
* If the card has rock or water icons indicating requirements, the corresponding number of rock or water spaces must be present next to the enclosure. -
Exceptions (special enclosures):
* Petting Zoo animals: These cannot be placed in standard enclosures. They must go into a dedicated Petting Zoo special enclosure. Each player's zoo can only have one Petting Zoo.
* Reptiles and certain birds: Some cards allow you to choose whether to place them in a standard enclosure, or in a specialized Reptile House or Large Bird Aviary. -
Clarifying misconceptions about "local" or "farm":
* The game does not feature a mechanism for "local animals." All animals come from the world's continents—Africa, Asia, Europe, the Americas, Oceania, and Antarctica.
* There is also no "farm" area in the game; instead, the Zoo Map includes buildings like Enclosures, Kiosks, and Pavilions.
* If certain animal cards carry labels such as "livestock" or similar descriptions, they still follow the above rules for placement in enclosures.
… (condensed here; full text on the cunleme Chinese page)
My zoo doesn't have the water icon—can I still build an aquarium?
Conclusion
Yes. Because the construction condition for an "Aquarium" is based on water spaces, not water icons. Whether or not your zoo has water icons is irrelevant; the real prerequisite is whether there's an available space on your board that can adjacent to the required number of water spaces.
Detailed Explanation (Basic Edition)
In the basic rules, there isn't a fence-type structure called an "Aquarium." Instead, there's only one sponsor card: "AQUARIUM" (Requirement: 2 water spaces).
- Placement Requirement: It must be placed in a location that is adjacent to at least 2 water spaces.
- Additionally, it provides the effect: "Each time you play a water icon in your zoo, gain 2 prestige points"—this is a post-construction benefit, not a construction requirement.
- Therefore: The absence of water icons does not pose an obstacle; the only limitation is whether there's an empty space on the board that can adjoin 2 water spaces (note that water spaces themselves cannot be covered by buildings).
Also, it's important to distinguish: Water icons appear on cards (on animal cards or sponsor cards), while water spaces are marked as W on the board and cannot be built upon. The rules explicitly state that when calculating icon requirements, water and rock spaces count as icons—but these two factors are separate when assessing construction conditions. Water icons merely trigger benefits when you "play a water icon."
If you're referring to the Ocean World expansion:
The "Aquarium" structure belongs to the Ocean World expansion and is outside the scope of the current basic rules. In the expansion rules, both large and small aquariums come with water icons, meaning they can only be built if they are adjacent to at least 1 water space. Once constructed, the water icons on the aquarium count toward your zoo's total water icon tally. Furthermore, no upgrade action card is needed—only the standard Construction Action Card (Side I) suffices—and each size is limited to one unit. In other words, the logic in the expansion remains the same: focus on water spaces, not existing water icons.
… (condensed here; full text on the cunleme Chinese page)
How is the end of the game triggered? How is the end-of-game scoring calculated?
Triggering the End of the Game
Conclusion: The game does not have a fixed number of rounds; instead, it ends when a "Protection Point token" and a "Prestige token" meet or cross each other.
At the end of your turn, or during a Break (Administrative Phase), if your Protection Point token and Prestige token land in the same scoring zone, or if they have already crossed over one another, the game ends.
- A scoring zone consists of 1 space on the Protection Point track plus the adjacent spaces on the Prestige track.
- If you trigger it at the end of your turn: All other players (excluding you) take one additional action; when it's your turn again, you skip your action and proceed directly to the end-of-game scoring.
- If it triggers during a Break: All players (including you) take one additional action.
The Three Steps of End-of-Game Scoring
Step 1: End-of-Game Scorecards and End-of-Game Effects
Resolve your End-of-Game Scorecards and any cards with an "End-of-Game icon," earning extra Protection Points or Prestige. Each End-of-Game Scorecard grants you 1–4 additional Protection Points, as indicated by a table or textual description. When calculating, consider all universities, cards, and their icons in front of you. A single End-of-Game Scorecard can provide at most 4 Protection Points.
Step 2: The "10 Protection Points" Exception
When a player first reaches or exceeds 10 Protection Points, all players must choose and discard one of their End-of-Game Scorecards (face down, placing it beneath the remaining scorecard pile).
Conversely, if no one reaches 10 Protection Points before the game ends, every player must discard one End-of-Game Scorecard before beginning the final scoring phase.
… (condensed here; full text on the cunleme Chinese page)
What are the steps in the Rest Phase?
The Rest Phase consists of 6 steps, which must be carried out in order. If you trigger the Rest Phase, first complete your current round and remove the Break marker, then all players proceed with the following steps in turn:
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Hand Limit: When your hand exceeds the limit, discard excess cards to the discard pile. The standard limit is 3 cards; a specific university allows you to hold up to 5 cards.
-
Action Card Markers: Return any Multiplier, Venom, and/or Constriction markers from your action card to the supply pile; they no longer have any effect.
-
Association Board: Remove all your association workers from the association board and place them back on your zoo map's tracker, where they become available as active workers again. Replenish the display areas for partner zoos and universities so that each type has one newly available unit; if every player already owns a particular university or partner zoo, no replenishment is needed.
-
Display Area Replenishment: Discard the two lowest cards in the display area (Folders 1 and 2) to the discard pile, shift the remaining cards down, and then replenish the display area. The icons on Folders 1 and 2 serve as reminders for this step.
… (condensed here; full text on the cunleme Chinese page)
What does the "Steal 2" ability mean?
Conclusion: "Steal 2" is a steal‑type ability that affects two players.
Specific procedure:
- Perform one steal from the player with the highest charisma, and another from the player with the highest prestige points—totaling two targets, typically the players occupying these two positions.
- For each steal, you must choose between two options: take 5 gold, or randomly draw 1 card from the other player's hand.
- Which of these two options to use is decided by the player being stolen from—not by you.
Conditions and exceptions:
- The two targets for "Steal 2" are determined separately: the player with the highest charisma and the player with the highest prestige points. If you yourself happen to be the top in either category, the rulebook does not specify how this situation should be handled; no such clarification was found in the original text.
- Difference from "Steal 1": "Steal 1" applies only to the single player with the highest charisma, with the same effect—either 5 gold or a random hand card chosen by the opponent.
- Certain effects can render steals ineffective: some cards explicitly state, "Venom, Ensnare, Hypnosis, and Steal effects do not apply to you," meaning players possessing these effects cannot be targeted by steals. Beyond this, the rulebook mentions only "steal" itself and makes no further references to related extensions.
⚠️ Reminder: The current tabletop game is Ark Nova (base rules), and the above information applies exclusively to Ark Nova. If you're actually asking about another board game, please switch first.
This content is provided for reference only; in case of any discrepancies, refer to the official rulebook and consult experienced players.
How should I interpret the effect of the Local Farm & Ranch card?
In the official rulebook and card library of Ark Nova, there is no card named "Local Farm Animal."
Detailed explanation:
1. No such card exists: A search through the animal card library reveals no single animal card whose name includes "Local," "Farm," or "Animal" as a general category. All animal cards in Ark Nova are specific species names (e.g., Lion, Tiger, Chicken, etc.).
2. Possible sources of confusion:
* Chicken: There is indeed an animal card called Chicken in the game. If you're referring to this card, its effects typically involve low-cost fence construction or specific skill synergies, but it is not "Local Farm Animal."
* Sponsors/Conservation Projects: Some sponsors or conservation projects may reference "supporting local agriculture" or "livestock farming," but these are background descriptions or special reward conditions rather than standalone animal cards.
* Skill Keywords: There is no skill or keyword called "Local Farm Animal."
Recommendation:
Please confirm whether you're referring to the Chicken card or if it's a misnomer for another card with a special effect. If it's Chicken, I can provide a detailed explanation of its abilities; if it's a different card, please supply its exact English name or visual characteristics from the card itself.
Which map do you use for the first game?
Conclusion: For your first game, you should use the A side of the player board (map A).
The A side is a simplified map designed specifically for first-time players, featuring initial advantages; once you're familiar with the game, you can try the 0 side or other advanced maps (numbers 1–8).
Rule Basis
This information is taken from the Ark Nova Basic Rules Guide. The component list explicitly defines two preset maps:
> "4x map A: map for first-time players with starting advantage (easy)"
> (4 A-side maps: intended for first-time players, with an opening advantage, easy)
Therefore, during your initial setup, you should select the A side and place it in front of you, using that side to play.
Explanation
The "read-only rules tool returning the original text" you provided with your question comes from the Ark Nova: Marine Worlds Expansion Rulebook, which only mentions that "after players choose their zoo board, they proceed with expansion-specific steps," without offering any recommendations for beginner-friendly maps.
If you're looking for beginner-friendly map suggestions for the base game, the above conclusion is based on the basic rules. If you're asking about map selection within the Marine Worlds expansion, no new or revised recommendations regarding which map to use for your first game have been introduced in the expansion itself.
This content is for reference only; in case of conflict, please refer to the official rulebook and advice from experienced players.
Rules, cards and Q&A (Chinese)
The rules, card data and player questions for this game are written in Chinese. Open the Chinese page to read them.
Where to find full rules
Full rules and card lookup are available in the cunlema app at cunlema.cn — pick this game and ask about any rule, card or turn you are unsure about.